Filed under: card games, role playing games, rulebooks | Tags: board games, card games, munchkin, rules
a few days ago i mentioned some 2 player rules for munchkin the card game – well i’ve tried it, but only once and although it works, it’s not great.
To be fair to the author I can’t see another easy way to improve it, and it does work. I’ll have a mull on it and see if I can make improvements (if not then i’ll just shut up and give up!).
Has anybody been a playtester for Munchkin Quest (the Munchkin board game that Steve Jackson Games are bringing out soonish)? If so, could you let us know what you think (it’s nearly christmas so i need to start being a bit more careful with spending money!).
Filed under: computer games, dungeons and dragons, role playing games | Tags: dnd, games, planescape
A friend sent me a link to a blog entry by taluxb about planescape: torment.
It’s a great post, and explains the game well, but it doesn’t quite explain why so many RPG fans love the game.
I may be a sad nerd (I am), but myself (and my then wife) loved the game and played it together for about 2 weeks until we completed it, then when Balders Gate 2 and others (inc. Neverwinter Nights 1) came out then I bought them immediately, and was disappointed that they didn’t match up.
Myself, I think the reason why Torment was such a brilliant game is because it’s different; seriously different to standard (i’ve got a new term to use here..) Munchkin-esque DnD type games which can be seen just about anywhere.
Firstly as the nameless one you’re not sure why you’re there or what you’re doing. The environment is seriously different to other games. Neverwinter Nights etc. you’ve seen the scenery a million times, you’re going to meet gobins, elves, and orcs. In contrast Torment (and the Planescape setting) is more varied, yes you’ll see elves and dwarves, but in new and interesting ways. Plus it feels more grown up than the other games, it’s slightly subversive, without having to resort to horror or gore.
I really hope that somebody comes along and does a spelljammer or planescape game, as they’re different enough to be exciting, I doubt we’ll ever see a worthy sequel to Torment though, and that’s a damn shame
Personally I’m not convinced that it’s purely a role-player’s pc game: my wife never played D&D, and yet she was a fanatic (and also ended up deeply disappointed by Balders Gate and stuff).
For other info take a look at the wikipedia page for torment
if you want to buy it then it’s going to hurt i’m afraid – Ewelike has Planescape: Torment on it but it’s only available from an Amazon Marketplace vendor (for £40! – i didn’t pay that the first time round when it was new and was released!) – but they do have links to eBay sellers where it seems a more manageable £15/$25 .. still expensive though!). A quick search round the web doesn’t seem to show anybody else cheaper
Thought i’d share this (even though i’ve only got munchkin at the moment) – to find all Steve Jackson Games products on a price comparison site.
Filed under: card games, role playing games | Tags: card games, fantasy, munchkin
I find reviewing Steve Jackson Games’s products hard, really hard. On the one hand I really respect the company and the people who work for it, on the other I really couldn’t get along with GURPS – which isn’t that surprising as I was heavily biased towards Dungeons and Dragons.
So, I bought Munchkin the Card Game on a whim, and after an initial disappointment (it really needs 4 people to play, 3 at an absolute minimum) I really really like it.
The general idea is related to the whole dungeons and dragon vibe, and cocks it’s hat to 20 years of D&D magic items and daftness, with excellent in-jokes for those D&D players in the group, while just being interesting to those new players who aren’t RPG fans (like my girlfriend amongst others)
If you’re a fan of John Kovalic then you’ll love the artwork, personally I think it’s “not bad”, but each to their own. In it’s defense even though it’s simple and newspaper cartoon style, it’s well done, clear and uncluttered. If you’re looking for the artwork that you’d find on Magic the Gathering cards though then you’re going to be either surprised or disappointed
which brings me on to the other part – SJ Games are a small outfit, and although they’re pretty universally loved by RPG fans its a real niche market. So their games are basic and a bit more expensive than you’d hope. Ok, you can use price comparison engines like ewelike that handle RPG and scifi/fantasy stuff (there are others but they don’t seem to do much RPG stuff?) but it’s still a limited list of sellers. Ewelike – you need to do better!
If you like card games, you’ve got some spare time then buy it and enjoy it. me? i’m already working out whether to buy some more “standard” Munchkin card expansion set or opt for a different genre and then maybe merge them together in future using Munchkin Blender.
Score? 3.5 or maybe 4 out of 5, it won’t change you’re life, but it’ll be a reasonable return for the money you spend (plus it’s girlfriend friendly… how many other RPG/comic purchases are enjoyed by your girl friend too?)
Filed under: Accessories, Books, dungeons and dragons, role playing games | Tags: spelljammer
Ok, this is one that’s up for grabs… is it the Spelljammer (Adventures in Space) Campaign Setting or the Planescape campaign setting the best campaign setting for advanced dungeons and dragons?
For those of you that don’t know, Spelljammer was a weird idea that characters could travel between worlds using “spelljamming” ships. These had a false gravity and oxygen bubble around them and used a magical “helm” that allowed the navigator to move between the galaxies. Players could hitch a ride on a ship (or own their own) and a few new races were included. Various accessories and expansions were added to describe different galaxies (for example Spelljammer Realmspace – spelljamming in the Forgotten Realms universe) but none had the excitement or writing of the original.
Jeff Grubb is at his best in this book (well boxset to be precise) and although it was made for 2nd edition Advanced Dungeons and Dragons it’s easy to create a conversion to use 3.5 or 4th edition. It’s still available from various sellers (admittedly secondhand/used but in varying conditions) so check it out at ewelike (and don’t forget to press the “auctions” tab incase ebay has it at a better price).
Ok, it seems like a naff idea, but it’s truly a D&D classic (from the days when they were TSR – oh and the novels aren’t too bad either!)
barcode is 978-0-88038-762-0 for those of you who like your isbns
, and before anybody asks… no i’m not selling you my pristine copy!
Filed under: Accessories, Books, dungeons and dragons, role playing games | Tags: moan
Ok, this isn’t a full review of
The Complete Idiot’s Guide to Creating Dungeons and Dragons Characters it’s more a moan..
I was lucky. When i first started wargaming and playing RPGs I was guided by a wargaming club, this ensured that I understood the main point was to enjoy the games and to not become a rules-lawyer. Also that no set of rules is definitive so there’s always grey areas that have to be worked out.
Books like the idiots guide.. try to ensure that people outside of gaming groups get reasonable advise to start off with… but really the first few pages should just read “join a gaming group” in a large font on each page
Overall it’s not a bad book and the author Matt Forbeck does a pretty good job and if you can’t find a gaming group then it’s worth a read.
Incidentally the barcode is 978-1-59257-688-3 or 1-59257-688-5 incase you want to find it
Filed under: Books, dungeons and dragons, role playing games, rulebooks | Tags: 4th edition, d&d, dungeons and dragons, players handbook, role playing games
As an old school role player i thought it essential that i write a review to set the record straight on 4th edition.
All over the internet views are pretty much polarised on the dungeons and dragons 4e core rulesets; some love them, others detest them.
I’ve been playing role-playing games for about 20 years, i was one of the first to buy D&D when Games Workshop released it into the UK (thank god for games workshop – even if you hate them at the moment you need to love them for unleashing UK editions of D&D, paranoia, call of cthulu, runescape and god knows how many other american RPGs into the UK market) and I still play (occasionally) now.
4th Edition books I need to say are beautifully laid out and the illustrations are really really nice. The books just feel good (although i wish they’d start binding them into A5 sizes with a decent binding so you could surreptitiously read them on the bus/tube/train) and the content is good.
Most people seem to lament the loss of skills and other highly specific attributes of role playing characters, but the truth is that this isn’t what role playing is all about, instead the rules just try and give you the basics so you can tell a story amongst the gaming group. 4th edition does this, and makes it simple enough to do. If you want to add miniatures to play (personally i don’t: i like minis in wargaming but nothing else, but each to their own) then that’s great and the rules will handle it for combat situations, and if you like neverwinter nights then i’m sure you’ll understand the same mechanisms underpinning the next version of the game (assuming there is one.. i hope there is one!).
As a veteran gamer are you going to find something new and amazing out from the books? No, not a chance (but did you do that when you moved from AD&D to 2nd edition, or between any of the others?). Will you enjoy the mechanics (and their simplicity) when you’re gaming a fast moved encounter? Yes (once you’ve remembered that things have changed a bit and gotten over the shell shock).
One thing that’s amazing about D&D is that it is Star War ish in it’s fandom. Loads of people moan and groan about how it’s all sold out, it’s too commercial, too childish, too simple, too long etc. but they’ll all go out and buy it. Just like a millions of us geeks worldwide paid for premium tickets to watch the train wreck star wars prequels, even when we knew that lucas would bugger it up.
So, if you haven’t got them then buy the core books and take a look – never before has the market been so competitive for selling role playing materials and you no longer have to shop around to try and find a discount of 2 or 3 %.
For the players guide I recommend Ewelike (it’s a geek’s product search engine thingy) – it’s simple and it’s used by all my friends, ok it’s got some rough edges but it’s getting better all the time (plus it’s easy to find reviews for stuff and their prices tend to beat any searches that i do… even if i end up buying stuff from play.com or amazon.co.uk/amazon.com i still have a good idea that their prices are competitive – even if not the best… i like retailers i can trust!)
Take a look at Dungeons and Dragons – Players Handbook 4th Edition Core Rulebook, and see if you agree
Filed under: Books, dungeons and dragons, role playing games | Tags: Books, dungeons and dragons, newbie guides
I was bought the Dungeons and Dragons Dungeon Survival Guide a well meaning relation and it’s a real disappointment for me.
It’s 60 pages long (yes, 60!) and there’s not a lot of content in there. Certainly nothing as meaty as the old “Dungeoneer Survival Guide” from first edition (i loved that book, i really should replace my copy as it’s fallen to bits). It’s simply written and is basically a nice little book full of illustrations and an advert for other dungeons and dragons / wizards of the coast adventures and supplements.
However, I gave this to my (non-gaming) nephew and he loved it, it was just the right introduction to role playing games (especially dungeons and dragons), glossy, nice to look at and easy to read (kind of like a Games Workshop brochure/info-mercial book). He’s now borrowing my old 3.5 edition dungeons and dragons books and him and a bunch of friends are getting a group together.
One problem we all have with the wargaming/rpg community is that it’s hard to get fresh blood in for anything other than warhammer/warhammer 40000 (and the occasional card game)
If you’ve got a relation that you think would benefit from an introduction to role playing games (especially D&D) then this is a good start. Yes it’s pricey (but you can buy it from the US for a lot less
) but if it starts somebody new loving D&D then i’m a happy camper.
Of course you could also buy some cheap and second hand copies of the 3.5 core dungeons and dragons rulebooks in advance too (so you’ve got something ready to hand over to the new eager beaver
). For example you can now get the old 3.5 edition of the D&D Player’s Handbook for 8.50.
So, in summary; if you’re an old-hand/veteran gamer then this is junk and you should ignore it, if you’re a newbie then this may be a good start.
Let me know what you think!
PS: Thanks to Rog of my local gaming group – he also pointed out The Dungeons and Dragons Starter Set that’s available for fourth edition. I haven’t used it myself but he recommends it heartily for getting new people into the hobby… thanks Rog!!
Filed under: Accessories, dungeons and dragons | Tags: d&d, dice, dungeons and dragons, role playing game, rpg
I recently bought fourth edition dungeons and dragons core books (more on that in a later post) and I also bought the Dungeons and Dragons Premium Dice at the same time (they were cheap..ish). I just wish I hadn’t of bothered now
Ok, they look nice, but there’s nothing “special” about them. Instead I’d just wait until your next wargaming / role playing (like Reading’s Warfare wargaming show or Newbury’s Colours Wargaming Show)
So, let the buyer beware (caveat emptor) – you’ve been warned!